Thursday, 17 July 2014

Fallen Seraph

A Fallen Seraph has been stripped of its capability to fly. Their wings are regularly debilitated, broken, torn, or now and again they even just have one. In spite of the fact that there may be an approach to restore them ... 


A Seraph is viewed as a powerful being, and thusly is blessed with extraordinary quality. They pick up an extra +1 to assault ivories sides at Level 1, and each 10 levels - up to Level 100. 


The Exalted are bound by announcement to unbending code of morals in quest for equitability. All Exalted Seraph must be Lawful Good arrangement; if the Seraph starts acting in such a route, to the point that his arrangement may movement to Neutral or Evil, he may go wrong and turn into a Fallen Seraph. A Fallen Seraph, on the other hand, may be of any arrangement - including malevolence. 

Undermined Weapons: 

A Fallen Seraph, as a free activity on their turn, may summon up weapons of unadulterated obscurity. This weapon progressions focused around the Seraph's level, and it may be of any legitimate weapon sort. 

Naturally, the summoned weapon gives +1 to assault craps sides, and enhances the Seraph's scuffle discriminating strike by 1 (19-20). 

This blessed weapon bargains an extra +1d4 Corruption harm. 

This extra builds to 1d6 at Level 20 

This extra builds to 1d8 at Level 50 

This extra builds to 1d10 at Level 100 

This extra builds to 1d12 at Level 150 

This reward defilement harm is constantly accessible to the Seraph, regardless of the possibility that they have not invoked a weapon. They may channel it through different weapons. This just concedes the additional defilement harm in any case, and does not enhance the Seraph's assault sides or discriminating strike possibility. 

A Seraph might just have one Corrupted Weapon summoned whenever, and it vanishes on the off chance that it is beyond their control for more than 2 battle rounds. It may not be exchanged to different characters. 

Polluted Siphon: 

When for every day, the Fallen Seraph may harm and siphon the quality of his companions and adversaries. Proclaim this capability is, no doubt utilized, and end your turn. On your next turn, you bargain "Wickedness" harm to all animals inside a separation of you 15. The harm managed is the amount of targets influenced x 1. This expands to x2 at Level 50, x3 at Level 100, and x4 at Level 125. 

Furthermore, you recuperate wellbeing equivalent to this quality. Moreover, you pick up +1 to assault ivories sides for each target influenced. Furthermore, you pick up +1 scuffle harm for each target influenced. This whole impact holds on until the end of the fight or experience. 

Defiled Conversion: 

A Fallen Seraph may channel any spell they execute as "Defilement", and any impacts that permeates will be connected. 


A Fallen Seraph who perishes will blast into a void of dark vitality; harming all antagonistic focuses inside a separation of 30 for 1d4. 

This extra expands to 1d6 at Level 20 

This extra expands to 1d8 at Level 50 

This extra expands to 1d10 at Level 100 

This extra expands to 1d12 at Level 150 


Fallen Seraph are continually chased and oppressed by their magnified brethren, and they are debilitated by their previous forces. Fallen Seraph take a punishment of -1 to all Saving Throws when battling Exalted Seraphs. Besides, they bargain an extra +1 harm for every individual hit to all animals aside from Exalted Seraph. 

Heavenly Charisma: 

A Seraph gets an incidental reward of +2 to Bluff, Diplomacy, and Intimidate against mortals.

Friday, 15 February 2013

Owari no Seraph

One day a virus appeared on Earth, this mysterious virus kills every infected human over the age of 13. At the same time Vampires emerged from the bowels of the world and enslaved mankind. Enter Hyakuya Yuuichirou, he and the rest of the children from his orphanage are treated as livestock by the vampires. Even in captivity, Yuuichirou dreams big. He dreams of killing vampires. He dreams of killing all of them.

Thursday, 9 August 2012


A seraph (pl. seraphim  Hebrew: שְׂרָפִים śərāfîm, singular שָׂרָף śārāf; Latin: seraphi, singular seraph; Greek: σεραφείμ) is a type of celestial or heavenly being in the Abrahamic religions.

Literally "burning ones", the word seraph is normally a synonym for serpents when used in the Hebrew Bible. A seminal passage in the Book of Isaiah (6.1-8) used the term to describe fiery six-winged beings that fly around God's throne singing "holy, holy, holy". This throne scene, with its triple invocation of holiness (a formula that came to be known as the trisagion), profoundly influenced subsequent theology, literature and art. Its influence is frequently seen in works depicting angels, heaven and apotheosis. Seraphs are mentioned as celestial beings in an influential Hellenistic work, the Book of Enoch, and the Book of Revelation. Tradition places seraphs in the fifth rank of ten in the Jewish angelic hierarchy and the highest rank in the Christian angelic hierarchy.

Wednesday, 17 August 2011

King Penguin

The King Penguin is the second largest species of penguin at about 90 cm (3.0 ft) tall and weighing 11 to 16 kg (24 to 35 lb), second only to the Emperor Penguin. Like all penguin species, it has a streamlined body to minimise drag while swimming, webbed feet to propel more force when swimming, and wings that have become stiff, flat flippers. There is little difference in plumage between the male and female, although the latter are slightly smaller. The upper parts features of the King penguin include a silvery-grey back with a blackish-brown head decorated with ear patches of bright golden-orange. However, rare individuals have been sighted that have varying degrees of melanism, including one individual spotted on a National Geographic Society expedition to South Georgia Island that was completely black. The 12–13 cm (4¾–5 in) black bill is long and slender, and curved downwards like a banana peel. The lower mandible bears a striking pink or orange-coloured mandibular plate.

An immature bird will have yellow, rather than orange-tinged markings, and grey tips to its black brown feathers. It moults into adult plumage at after reaching two years of age.

The chick is first covered with brown-grey down, before moulting into a thick, woolly brown coat borne until around 10–12 months of age. Their mandibular plates are black until the moult into immature plumage.
Adaptations to the environment

King penguins have adapted well to their extreme living conditions in the subantarctic. To keep warm, the penguins have four layers of feathering. King Penguins have 70 feathers per every square inch. The outer layer of feathers are oiled and waterproof, unlike the feathering of a duck, which reduces to the amount of water absorbed that would otherwise increase their weight. The inner three layers are down feathers, very effective insulation. A chick is born without the oily outer layer, and therefore cannot fish until maturity. A King Penguin chick has dark down feathers. They remain on land and do not go into the water until their down feathers have fallen off.

Like most penguins, King Penguins are able to drink salt water because of their supraorbital glands which filter excess salt from their blood stream by way of a capillary just above the eyes. The excess salt is then expelled through the nostrils as a concentrated brine.